D&D
During the pandemic, I was asked by a friend if we could have a look at playing Dungeons & Dragons. The task looked herculean at first, trying to figure out what to get, how the system works, how the adventures are being run and stuff like that. In my first campaign we played a mixture between content from the D&D starter set at that time and the essentials kit and around that time I started creating my own adventure ideas and additional content.
The first published community content was made as the result of a month-long workshop called „Write your first adventure“ by the Storytelling Collective and was published in December 2020. It’s called „Final Contact“ and at that time I imagined it as some sort of version of „What If“ Captain Picard (or Admiral already at that time) had a similar arc as in Logan. In this story – set in a region and city close to Phandalin named Phandomar – an old, hermite and former paladin named Janalus Panar finds an orphan, as he tries to save her from Wererats and bring her home to her last relatives. As the party meets those two, you’ll get to know Janalus, the child and the city of Phandomar, while finding out things about Janalus‘ past that should have stayed hidden.
If you want to have a look at it, you can find it here on the DM’s Guild. It can be easily added to the starter campaigns „Lost Mine of Phandelver“ or „Dragon of Icespire Peak“


The second community content was called „The Cleric & The Wyrmling“ and was released in 2023. This product was less a full adventure, but more of an additional encounter that could be used for the „Lost Mine of Phandelver“ or „Dragon of Icespire Peak“ adventure if you would like to transition from the starter campaign to any of the larger adventure modules. It contains several hooks to connect it either with Venomfang from „Lost Mine of Phandelver“ or with Cryovain from „Dragon of Icespire Peak“. As you try to find a young wyrmling at a remote location named „Wave Echo Outlet“ (Yes… Wave Echo Cave did have an Outlet Store close to its main factories in that story), you’ll discover a secret plot that could connect it to any of the major adventures like „Storm King’s Thunder“ or „Icewind Dale: Rime of the Frostmaiden“. Designing Wave Echo Outlet was a blast, as I was quite inspired at that time from underwater hotel lobbies at that time and tried to incorporate several points for environmental storytelling inside that map.
You can find it on the DM’s Guild here.
The third and so far last community content was adding gameplay options that included several ideas that I had when I actually ran „Final Contact“ as part of our campaign. I only included it early 2021, when the first Covid-19 testing centers opened up, so I expanded the city walls of Phandomar with additional Lycantrophy testing centers and added holding areas in case a test came up positive for Lycantrophy… yes… that sort of stuff. There’s a whole section for a Lycantrophy test with sensitivity and specificity and all that jazz, so if you want to include the possibility of any of your players fail with a false positive test, this is module for you. Technically it’s also free… (or „Pay What You Want“ in DM’s Guild’s terms). So if you want to have additional lycantrophic shenanigans in your campaign, have a look at „Lycan Lockdown & Lunar Lunacy“ at the DM’s Guild.

